It turns out the powder is actually in a room in the western wing near the kitchen, hidden in a book shelf. Instead of the darkness of night, this map is deep within a forest.BUGS?: When infiltrating the castle as a maid, Rosa was suggesting to visit an alchemist named Nina somewhere in the eastern wing for the powder ingredient required for the incubus weakening scroll, but I couldn't ever find an NPC named Nina. Here’s another example of a map I made using this method of lighting.
Set that event to Parallel Process and press OK. Now, open your game and go to the map in which you want the overlay to display.Ĭreate a new event in the upper left corner (preference) of the map and in it call up the picture ‘Lighting’ Make sure that you already have Modern Algebra’s Fix Picture to Map (link at the top) and have placed it above Main and below Materials. Once named and saved, place it in the Graphics/Pictures folder of your project. You can replace the word ‘Lighting’ with whatever you want, but you MUST have the ‘’ for the script to be effective. Now save this image as a PNG file and name it Lighting. So before you export the image, be sure to click the “eye” on the bottom layer so the map is not visible! When export your image and it will flatten all of the **visible** layers into one. The newest versions of GIMP require you to EXPORT your layered images to PNG. If you do that, just remember to make a new layer for each new layer of darkness. If you want to go even farther to emphasize the glow of the fire, you can make more circles around the fire that get gradually larger and fill/blur each of them. I used the radius of 25 this time, but again, it depends on the size of the circle and the color you chose. Now fill everything outside of the circle with the same black color, and use the Gaussian blur (Effects>Blurs>Gaussian Blur) to get the desired effect. This time, don’t draw it around the fire, but draw it around the glow of the fire. Now do the same thing you did earlier draw a line. If it’s night time, then just select a semi-transparent black or dark grey. Start off by adding another layer (Ctrl+Shift+N) on the third layer select the color that you want the atmosphere outside of the fire to be. The picture here shows it to be set at 25.ĭepending upon the color you choose and the size of the circle you make, you may need to blur the picture bit more or less.Īnd there you go! The glow should look something like this now:īut what if we want it to be night time? Using events to darken the screen will also darken the glow, defeating the whole purpose. In my example I chose the radius to be 15. Go to the upper toolbar and select filter>Blurs>Gaussian Blur. Now, it’s time to give the circle the glowing effect that a fire would have. After it’s drawn, fill it in with the same color. Play around with the smoothness of the circle and get different results. You can also use a very small pencil and draw an irregular area. To make an even, round glow, use the pencil at a size which makes a large dot over the fire. You can edit the transparency of this layer if it is too intense, so don’t make it too light. Set the opacity of your pencil tool to 30-50%. Your color must be set to semi-transparent so it does not cover up the image. (one of the colors in a glowing lantern or fire – or pick your own color) Use the dropper tool to select a color you would like to use for the glow effect. Select the background (your map) as the active layer. (in GIMP press Ctrl+Shift+N)Īt the moment, it should look something like this: Open the image in your program of choice (I use GIMP.)Īfter you have the picture of your map on the new canvas,add a new layer. (You can save the file directly from the snipping tool, or into Paint from Print Screen.) Use Print Screen (Prt Sc – Above Backspace) or Snipping Tool to take a screen shot of your map in-game, and save it.
GIMP or another image editing program with transparency and blurring (like photoshop)įor maps larger that default size, you will need a script to hold the fog still, so if you are working in LITE, make your map default size.
#RPG MAKER VX ACE LIGHTING HOW TO#
In this tutorial, you’ll learn how to easily create realistic lighting effects that are pleasing to the eye! Making a good lighting effect can be difficult, and darkening maps in-game can distort color and add saturation.Īnd some old VX scripts made lighting effects pixelated or look unrealistic
Arnou’s Map Lighting Tutorial, ReReleased for VX Ace